The Question
Some time ago I asked myself, “What is the best doctrine for exploration?”
Now that I have written this question in a forum post, I realised that it sounds ambiguous and requires definition of the terms. Let’s start with the last one – exploration. People explore for various reasons: to see sights, to tend caches, to get lost… What I meant by exploration was a commercial activity – finding relic and data sites, and hacking them with an intention of turning a profit.
Next is “doctrine”. The term is normally used for combat fleets and encompasses ship fittings and fleet tactics. Although in my case the object of a doctrine is a solo explorer, I thought it would be a more appropriate concept than “fit”, since a fit determines a modus operandi and vice versa.
And finally, how do you define “the best”? In a commercial context, this always means money – the more the better. It may also mean the speed of earning it, known as ISK per hour. Being an immortal capsuleer I didn’t really care about counting hours. Instead, I counted the systems, so the scale on which I measured success of exploration doctrines was ISK per system.
But how can one prove that one doctrine is better than another? One way is to have a rowdy argument with yourself and, using the full gamut of personal biases and forum opinions, cow yourself into accepting a totally unsubstantiated point of view. Another one is the scientific method: experiment, observe, rinse and repeat. After a rowdy argument with myself I cowed myself into accepting that the scientific method was better for my soul. Continue reading “Cowardly Buzzard Test Results”